Aura

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"File:" can not be assigned to a declared number type with value 470.
OVERVIEW
Medic Merc
A Medic 02.png Health 1/5
Speed 5/5
Combat 2/5
Objective 2/5
Support 5/5

CLASS[edit source]

Medic

Heal yourself or others.
Revive downed teammates.

QUOTE[edit source]

Aura the Medic, yadda yadda, heals the ill, shoots the healthy - are we done?

PROFILE[edit source]

Med School student loans are fearsome things. But after a promising career in experimental BioTech ended with no actual equity in the company and her name strangely absent from any of the research papers she'd written, Aura's now testing her own BioTech products in the field. She used to just save lives. Now she takes them too. And that student loan’s paying off nicely. Aura’s all about mobility and support: her deployable Healing Station restores the health of all teammates within its radius, perfect for creating a healing zone around an objective or chokepoint. This frees her up to stay on the move, avoiding firefights, and reviving teammates at speed.

STATS[edit source]

Health 80
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Speed 470
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Time to arm C4 5
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s
Time to defuse C4 8
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s

COST[edit | edit source]

Free by default.

ABILITIES[edit | edit source]

Ability Healing Station.png Healing Station

Cooldown 20 s
Heal 40 HP/s, 30hp/s medics merc

Aura can deploy a healing station anywhere on the ground. Once deployed the station regenerates health of nearby friendly players, even during combat. The station can be picked up and re-deployed at any point, however Aura will have to wait for the ability cooldown if it is destroyed. If redeployed while a previous station is still up, the old one will be destroyed and reclaiming the new one will not lower the cooldown as usual.

Ability Defibrillator.png Defibrillator

Cooldown 0
Damage ?

Aura can revive incapacitated team-mates using her Defibs. The longer these are charged before releasing, the more health the players has when they are revived. They can also be used as an offense weapon against enemies, dealing more damage with longer charges.


INVENTORY[edit | edit source]

Default[edit | edit source]

Remburg 7Remburg 7.pngCauldenCaulden.pngBeckhill Combat KnifeBeckhill Combat Knife.png

Other[edit | edit source]

Hollunds 880Hollunds 880.pngM9M9.pngCricket BatCricket Bat.png

BlishlokBlishlok.pngSelbstadt .40Selbstadt .40.pngStilnotto StilettoStilnotto Stiletto.png

LOADOUTS[edit | edit source]

Mouse over the icons to display additional information :

LoadoutCard Aura.png
AURA
H42 Nitro Close Assault
Sneaky: Reduces the amount of sound you generate when running by 25%
Healing Reach: 15% increase to size of healing radius
Double Time: Allows you to reload whilst sprinting
Hollunds 880
M9
Stilnotto Stiletto
LoadoutCard Aura.png
AURA
R73 Nitro Close Assault
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
Enigma: Reduced duration of being spotted by 50%
Healing Reach: 15% increase to size of healing radius
Remburg 7
Caulden
Cricket Bat
LoadoutCard Aura.png
AURA
R42 Tornado Close Assault
Flying Pig: You take no fall damage when landing
Sneaky: Reduces the amount of sound you generate when running by 25%
Chopper: 20% increase to melee damage
Remburg 7
M9
Stilnotto Stiletto
LoadoutCard Aura.png
AURA
BL72 Modern Operative
Quick Eye: 35% increased to  speed when Iron Sighted
Get Up: 30% increase to health given on revive
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Blishlok
Caulden
Stilnotto Stiletto
LoadoutCard Aura.png
AURA
H83 Relief Close Assault
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
Healing Reach: 15% increase to size of healing radius
Get Up: 30% increase to health given on revive
Hollunds 880
Selbstadt .40
Cricket Bat
LoadoutCard Aura.png
AURA
R81 Superb Close Assault
Drilled: 20% reduction to reload time
Quick Eye: 35% increased to  speed when Iron Sighted
Chopper: 20% increase to melee damage
Remburg 7
Selbstadt .40
Beckhill Combat Knife
LoadoutCard Aura.png
AURA
BL81 Classic Operative
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Healing Reach: 15% increase to size of healing radius
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Blishlok
Selbstadt .40
Beckhill Combat Knife
LoadoutCard Aura.png
AURA
BL41 Relief Operative
Get Up: 30% increase to health given on revive
Double Time: Allows you to reload whilst sprinting
Extra Supplies: 20% cooldown reduction to  abilities
Blishlok
M9
Beckhill Combat Knife
LoadoutCard Aura.png
AURA
H72 Modern Close Assault
Potent Packs: 20% increase to health regen rate given by healing abilities
Enigma: Reduced duration of being spotted by 50%
Chopper: 20% increase to melee damage
Hollunds 880
Caulden
Stilnotto Stiletto

LOADOUTS (2nd Generation)[edit | edit source]

LoadoutCard Aura.png
AURA
BL41 Relief Operative
Get Up: 30% increase to health given on revive
Double Time: Allows you to reload whilst sprinting
Extra Supplies: 20% cooldown reduction to  abilities
Blishlok
M9
Beckhill Combat Knife
LoadoutCard Aura.png
AURA
BL72 Modern Operative
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
Potent Packs: 20% increase to health regen rate given by healing abilities
Drilled: 20% reduction to reload time
Blishlok
Caulden
Stilnotto Stiletto
LoadoutCard Aura.png
AURA
BL83 Original Operative
Unshakeable: Reduces the damage you take from explosives by 20%
Healing Reach: 15% increase to size of healing radius
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Blishlok
Selbstadt .40
Cricket Bat
LoadoutCard Aura.png
AURA
H43 Standard Close Assault
Spares: Increases the maximum number of magazines that can be carried by 1.
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Double Time: Allows you to reload whilst sprinting
Hollunds 880
M9
Cricket Bat
LoadoutCard Aura.png
AURA
H71 Boosted Close Assault
Potent Packs: 20% increase to health regen rate given by healing abilities
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Extra Supplies: 20% cooldown reduction to  abilities
Hollunds 880
Caulden
Beckhill Combat Knife
LoadoutCard Aura.png
AURA
H82 Relief Close Assault
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
Healing Reach: 15% increase to size of healing radius
Get Up: 30% increase to health given on revive
Hollunds 880
Selbstadt .40
Stilnotto Stiletto
LoadoutCard Aura.png
AURA
R42 Nitro Close Assault
Flying Pig: You take no fall damage when landing
Double Time: Allows you to reload whilst sprinting
Potent Packs: 20% increase to health regen rate given by healing abilities
Remburg 7
M9
Stilnotto Stiletto
LoadoutCard Aura.png
AURA
R72 Boosted Close Assault
Extra Supplies: 20% cooldown reduction to  abilities
Untrackable: Turrets, Mines and other automated defenses react 30% more slowly to your presence
Healing Reach: 15% increase to size of healing radius
Remburg 7
Caulden
Cricket Bat
LoadoutCard Aura.png
AURA
R81 Prime Close Assault
Drilled: 20% reduction to reload time
Get Up: 30% increase to health given on revive
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Remburg 7
Selbstadt .40
Beckhill Combat Knife

Aura (FR)