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Augment

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The augments available in the game are:


Name Slot Description
Armour Piercing Bullets do 15% more damage to the EV
Big Ears Intel Enemy footsteps and other appropriate noises are 30% louder to you
Bigger Blast 10% increase to blast radius to AoE weapons
Bomb Squad Intel Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Chopper 20% increase to melee damage
Cool Increase the time it takes Mounted MGs to overheat by 50%
Double Time Scout Allows you to reload whilst sprinting
Drilled 20% reduction to reload time
Enigma Scout Reduced duration of being spotted by 50%
Escort Support Increases EV speed contribution from the player by 1.999998%
Explodydendron 10% increase to blast radius to AoE abilities
Extra Ammo Support Increase the max number of ammo packs by one
Extra Supplies Support 20% cooldown reduction to support abilities
Fail Safe Reduces the effect taken from your own explosives by 30%
Flying Pig Scout You take no fall damage when landing
Focus Defensive Reduces flinching when hit while iron sighting or scoped by 50%
Get Up Support 50% increase to health given on revive
Guardian Angel Specialist Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position.
Healing Reach Support 15% increase to size of healing radius
Ice Cold 40% increase in time until overheating
Lock-on Defensive Turrets, Mines and other automated defenses react 30% more quickly
Looter Specialist Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack.
Mechanic Support Improves any repair tools and disarm rates by 20%
Nitros 50% increase to barrel acceleration
Pineapple Juggler Specialist Allows you to quickly pick-up and throw nearby grenades
Potent Packs Support 20% increase to health regen rate given by healing abilities
Quick Charge Support 25% increase to round charge rate
Quick Draw 30% reduction to the time taken to raise and lower weapons
Quick Eye Scout 35% increased to movement speed when Iron Sighted
Sneaky Scout Reduces the amount of sound you generate when running by 25%
Spares Defensive Increases the maximum number of magazines that can be carried by 1.
Spotter Intel 20% increase to the detection radius
Springy Scout Gives the Merc the ability to keep momentum for 3 jumps instead of two.
Steady Defensive 21.5% increase to deployables health
Throwing Knife Specialist Replaces your melee weapon with a throwing knife
Tough Defensive Reduces the delay until health regen starts by 33.4%
Try Hard Specialist Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP
Undercover Intel 40% increase to ability duration
Unshakeable Defensive Reduces the damage you take from explosives by 20%
Untrackable Intel Turrets, Mines and other automated defenses react 30% more slowly to your presence