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Augments

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Augments are present on every Loadout Card except Default, and some Augments are unique to a specific Mercenary, for example only Vassili cards have the Augment Spotter.

Icon Name Description Class
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Armour Piercing Bullets do 15% more damage to the EV Offensive
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Big Ears Enemy footsteps and other appropriate noises are 30% louder to you Awareness
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Bigger Blast 10% increase to blast radius to AoE weapons Offensive
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Bomb Squad Adds a more vivid highlight to enemy Proximity Mines and deployed explosives Awareness
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Chopper 15% increase to melee damage Offensive
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Cool Increase the time it takes Mounted MGs to overheat by 50% Offensive
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Double Time Allows you to reload whilst sprinting Movement
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Drilled 20% reduction to reload time Offensive
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Enigma Reduced duration of being spotted by 50% Awareness
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Escort Increases EV speed contribution from the player by #% Support
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Extender Increases Shield Size by 25% Defensive
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Explodydendron 10% increase to blast radius to AoE abilities Offensive
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Extra Ammo Increase the max number of ammo packs by 1 Support
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Extra Supplies 20% cooldown reduction to support abilities Support
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Fail Safe Reduces the effect taken from your own explosives by 30% Defensive
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Flying Pig You take no fall damage when landing Movement
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Focus Reduces flinching when hit while iron sighting or scoped by 50% Defensive
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Get Up 30% increase to health given on revive Support
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Guardian Angel Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position and 20% reduced damage from air support abilities Awareness
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Healing Reach 15% increase to size of healing radius Medic
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Ice Cold 40% increase in time until overheating Rhino
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Lock on Turrets, Mines and other automated defenses react 30% more quickly Offensive
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Looter Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack. Offensive
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Mechanic Improves any repair tools and disarm rates by 20% Support
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Nitros 40% increase to barrel acceleration Rhino
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Pineapple Juggler Allows you to quickly pick-up and throw nearby grenades Defensive
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Potent Packs 20% increase to health regen rate given by healing abilities Medics
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Quick Charge 15% increase to round charge rate Sparks
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Quick Draw 30% reduction to the time taken to raise and lower weapons Offensive
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Quick Eye 35% increased to movement speed when Iron Sighted Movement
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Quick Slash Increases melee attack speed by 25% Offensive
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Sneaky Reduces the amount of sound you generate when running by 25% Movement
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Spares Increases the maximum number of magazines that can be carried by 1. Offensive
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Spotter 20% increase to the detection radius Awareness
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Springy Gives the Merc the ability to complete three jumps in a row instead of two. Movement
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Steady 21% increase to deployables health Defensive
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Tough Reduces the delay until health regen starts by 33% Defensive
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Try hard Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP Defensive
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Undercover 20% increase to ability duration Defensive
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Unshakeable Reduces the damage you take from explosives by 20% Defensive
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Untrackable Turrets, Mines and other automated defenses react 30% more slowly to your presence Defensive



French:
Sur chaque carte du jeu (Loadout Card) possède des améliorations possibles (Sauf sur les cartes de bases), et sont unique à chaque mercenaires (Mercenary), par exemple seulement les cartes Vassili ont une amélioration sur l'observation (Spotter).