- Have fun repairing broken stuff.
Or get some extra firepower by placing turrets.
Anything mechanical I can fix up. Or, you know, utterly destroy. Depends, don't it?
Years of teaching Industrial Arts at one of the United States' roughest high schools taught Bushwhacker several key lessons. Firstly, never take anyone else's word on whether a weapon is loaded. Secondly, anything can be fixed with enough duct tape, time and cigars. And thirdly, if you're going to face death every day, you may as well get paid danger money for it. And while education is your passport to the world, as it turns out, designing and deploying your own patented auto-turret is even better. Very effective at constructing/repairing objectives or arming/disarming C4 charges, Bushwhackers’s SMG is surprisingly useful at range, but his best medium-range weapon is his deployable auto- turret. This tripod-mounted terror makes for a nasty surprise around corners and chokepoints, particularly when placed to surprise enemies from the rear or sides.
|110||410||3 s||4 s|
COST[edit | edit source]
ABILITIES[edit | edit source]
INVENTORY[edit | edit source]
Default[edit | edit source]
Other[edit | edit source]
LOADOUTS[edit | edit source]
Mouse over the icons to display additional information :