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Loadout Cards come in 9 forms:
Default, Lead, Iron, Bronze, Special Edition, Silver, Gold, Cobalt and Obsidian.

Bronze is the highest gameplay tier. Tiers above are purely cosmetic changes.

There are two generations of loadout card. Generation one cards can only be purchased from the store. Generation 2 cards can obtained from crafting and uncrating.

Obsidian and Special Edition loadouts are not exchangeable, and are not available through ordinary means.

Rarity Rarity Name Augments Transaction Fee Fragments

Needed

! Skin
Default Default 0 Free N/A Beige
Lead Lead 1 Lootable only N/A Desert Camo
Iron Iron 2 Lootable only 45 Khaki Camo
Bronze Bronze 3 1,500 Credit 165 Forest Green Camo
Silver Silver 3 5,000 Credit 700 Digital Camo or Carbon Fiber
Gold Gold 3 25,000 Credit 2,500 Gold Bamboo or Gold + Red
Cobalt Cobalt 3 50,000Credit 20,000 Grey + Blue or Digital Cyan
Obsidian Obsidian 3 Promotion only N/A Red (Beta Fighter) or Green + Orange (Founders)

Default, Lead and Iron cards all share the same pose per merc, Bronze and Silver cards share the same pose per merc, and Gold and Obsidian cards share the same pose per merc.
Default and Obsidian are special in that they have special subtitle text (known examples are "Default", "Beta Fighter", "Founders")

Weapons[]

Lead through Gold cards have subtext that describes the loadout.
For example, there is a Lead Skyhammer card that has the subtext "T51 Offensive Rifleman"
From this we know that the weapons in the loadout are
(T) Timik-47
(5) DE. 50
(1) Beckhill Combat Knife

Code Primary Weapon Category
A Ahnuhld-12 Close Assault
B BR-16 Rifleman
BL Blishlok Operative
C KEK-10 Operative
CR Crotzni Operative
D Dreiss AR Rifleman
F FEL-IX Sniper
H Hollunds 880 Close Assault
K K-121 Gunner
KE Hochfir Operative
M M4A1 Rifleman
MO MoA SNPR-1 Sniper
P PDP-70 Sniper
R Remburg 7 Close Assault
S Stark AR Rifleman
SM SMG-9 Operative
T Timik-47 Rifleman
Code Secondary Weapon Category
1 MP-400 Auto Sec
2 Tølen MP Auto Sec
3 Empire-9 Auto Prim
4 M9 SemiAuto Sec
5 DE. 50 SemiAuto Sec
6 Simeon .357 SemiAuto Sec
7 Caulden SemiAuto Sec
8 Selbstadt .40 SemiAuto Sec
9 Smjüth & Whetsman SemiAuto Sec
Code Melee Weapon Category
1 Beckhill Combat Knife Melee
2 Stilnotto Stiletto Melee
3 Cricket Bat Melee
4 Katana Melee

Augments[]

Default cards have 0 augments,
Lead cards have 1 augment,
Iron cards have 2 augments,
Bronze through Obsidian cards all have 3 augments.
Every loadout card belongs to a Family, or Tree, which has a specific loadout.
We will be using Vassili's F91 Tree for this example.
The Lead card of a Tree will have just one of the Augments and the same loadout. This F91 Lead card has Unshakeable.
The Iron card of a Tree will have two of the Augments and the same loadout. The F91 Iron card of this tree has Unshakeable AND Spares.
The Bronze card will have all three Augments of a Tree and the same loadout. The F91 Bronze card of this tree has Unshakeable, Spares AND Big Ears.
Higher tier cards will have the same weapon loadout and augments. Minor variances may occur on a few of the now unobtainable promotional cards. For this tree, Silver is mechanically identical to the Bronze, as is Gold, Cobalt and the Vassili Beta Fighter Obsidian card also belongs to this tree, with the same augments, but has F92 instead.

Skins[]

Each loadout card also applies a skin to the merc and their weapons. The normal skins are:

  • Camouflage in Dirt, Galvanized, and Woodland for Lead, Iron, and Bronze cards respectively
  • Urban camouflage for Silver cards
  • Carbon Fiber for Silver cards
  • Crown for Gold cards
  • Bamboo Bamboo for Gold cards
  • Swiss for Gold cards
  • Fragment for Cobalt cards
  • Shard for Cobalt cards

There are other skins that are either exclusive or are special edition, such as Rogue en Vogue skins.

Cards[]

Below is a list of every loadout card currently available, organized by Merc and Generation.

Aimee[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Arty[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Aura[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Bushwhacker[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Fletcher[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Fragger[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Kira[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Nader[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Phantom[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Phoenix[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Proxy[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Red Eye[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Rhino[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Sawbonez[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Skyhammer[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Sparks[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Stoker[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Thunder[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2

Turtle[]

  • Generation 1
  • Generation 2


Vassili[]

Mouse over the icons to display additional information

  • Generation 1
  • Generation 2
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