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Sparks

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"File:" can not be assigned to a declared number type with value 470.
OVERVIEW
Merc
A Medic 04.png Health 1/5
Speed 5/5
Combat 2,5/5
Objective 2/5
Support 4,5/5

CLASS[edit source]

QUOTE[edit source]

Call me Sparks. I heal. I kill. Is ironic paradox. Yadda yadaa.

PROFILE[edit source]

Sparks is a qualified doctor, and has the papers to prove it. But then she also has the papers to prove she's at least five other people, including a pilot, an attorney-at-law, and a California Highway Patrol officer named Jeff. The point is, she has friends in high and low places, which helps her get her hands on cutting-edge medical tech like the REVIVR. Killing and reviving people under gunfire is by no means the worst job she’s had. Just ask Jeff. Sparks uses her prototype REVIVR rifle to both heal AND harm: Reviving teammates from distance, and doing deadly shock damage to enemies. Using the REVIVR to revive a teammate from behind cover is easy. Hitting an enemy at distance with it... that's a little tougher. Sparks can also drop Med Packs by hand, although they're weaker than those of other healers.

STATS[edit source]

Health 80
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Speed 470
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Time to arm C4 5
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s
Time to defuse C4 8
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s

COST[edit | edit source]

40,000
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ABILITIES[edit | edit source]

Ability Revive Gun.png Revive Gun

Cooldown 0 s
Damage Body : 65 / Head : 130

A rifle which fires a charged projectile capable of reviving team-mates or harming enemies. This allows her to support her team-mates from relative safety, without getting into harm’s way. Both damage and health given on revive are reduced the further the distance from the target.

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Ability Small Health Pack.png Small Health Pack

Number 4
Cooldown 10 s
Heal 40 HP, instant

Sparks carries several small health packs at any one time. Picking up a small health pack will trigger an immediate regeneration of player health that cannot be interrupted by receiving damage. Directly hitting someone with this health pack will increase health healed to 40hp.

INVENTORY[edit | edit source]

Default[edit | edit source]

Tølen MP
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Selbstadt .40
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Beckhill Combat KnifeBeckhill Combat Knife.png

Other[edit | edit source]

MP-400
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M9
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Cricket Bat
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Empire-9
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Caulden
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Stilnotto Stiletto
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LOADOUTS[edit | edit source]

Mouse over the icons to display additional information :

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Cool: Increase the time it takes Mounted MGs to overheat by 50%
Drilled: 20% reduction to reload time
Get Up: 30% increase to health given on revive
MP-400
M9
Cricket Bat
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Drilled: 20% reduction to reload time
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Enigma: Reduced duration of being spotted by 50%
Tølen MP
Caulden
Cricket Bat
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Extra Supplies: 20% cooldown reduction to  abilities
Potent Packs: 20% increase to health regen rate given by healing abilities
Sneaky: Reduces the amount of sound you generate when running by 25%
Empire-9
Selbstadt .40
Stilnotto Stiletto
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Potent Packs: 20% increase to health regen rate given by healing abilities
Quick Charge: 25% increase to round charge rate
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Tølen MP
Selbstadt .40
Beckhill Combat Knife
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Flying Pig: You take no fall damage when landing
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
MP-400
Selbstadt .40
Beckhill Combat Knife
Error creating thumbnail: Unable to save thumbnail to destination
Get Up: 30% increase to health given on revive
Quick Charge: 25% increase to round charge rate
Potent Packs: 20% increase to health regen rate given by healing abilities
Empire-9
Selbstadt .40
Cricket Bat
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Quick Eye: 35% increased to  speed when Iron Sighted
Double Time: Allows you to reload whilst sprinting
Extra Supplies: 20% cooldown reduction to  abilities
MP-400
Caulden
Stilnotto Stiletto
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Quick Draw: 30% reduction to the time taken to raise and lower weapons
Chopper: 20% increase to melee damage
Double Time: Allows you to reload whilst sprinting
Empire-9
Caulden
Cricket Bat
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Get Up: 30% increase to health given on revive
Chopper: 20% increase to melee damage
Flying Pig: You take no fall damage when landing
Empire-9
M9
Cricket Bat


LOADOUTS (2nd Generation)[edit | edit source]

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Quick Charge: 25% increase to round charge rate
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Get Up: 30% increase to health given on revive
MP-400
M9
Cricket Bat
Error creating thumbnail: Unable to save thumbnail to destination
Unshakeable: Reduces the damage you take from explosives by 20%
Get Up: 30% increase to health given on revive
Extra Supplies: 20% cooldown reduction to  abilities
MP-400
Caulden
Stilnotto Stiletto
Error creating thumbnail: Unable to save thumbnail to destination
Potent Packs: 20% increase to health regen rate given by healing abilities
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Quick Charge: 25% increase to round charge rate
MP-400
Selbstadt .40
Beckhill Combat Knife
Error creating thumbnail: Unable to save thumbnail to destination
Get Up: 30% increase to health given on revive
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Potent Packs: 20% increase to health regen rate given by healing abilities
Tølen MP
Selbstadt .40
Beckhill Combat Knife
Error creating thumbnail: Unable to save thumbnail to destination
Quick Charge: 25% increase to round charge rate
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Extra Supplies: 20% cooldown reduction to  abilities
Tølen MP
Caulden
Cricket Bat
Error creating thumbnail: Unable to save thumbnail to destination
Unshakeable: Reduces the damage you take from explosives by 20%
Quick Charge: 25% increase to round charge rate
Get Up: 30% increase to health given on revive
Tølen MP
Selbstadt .40
Stilnotto Stiletto
Error creating thumbnail: Unable to save thumbnail to destination
Extra Supplies: 20% cooldown reduction to  abilities
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Quick Charge: 25% increase to round charge rate
Empire-9
M9
Stilnotto Stiletto
Error creating thumbnail: Unable to save thumbnail to destination
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Get Up: 30% increase to health given on revive
Unshakeable: Reduces the damage you take from explosives by 20%
Empire-9
Caulden
Beckhill Combat Knife
Error creating thumbnail: Unable to save thumbnail to destination
Get Up: 30% increase to health given on revive
Quick Charge: 25% increase to round charge rate
Potent Packs: 20% increase to health regen rate given by healing abilities
Empire-9
Selbstadt .40
Cricket Bat

VIDEOS[edit | edit source]