Please be aware these commands will ONLY work in Single Player Mode. To get into Single Player Mode, please work down from the top of this document to the bottom.
DISCLAIMER: The use of the set / get / getall commands have been blocked and thus rendered useless the lines using them (merc switching, ability, etc..)
Level Switching[]
Of course to first start screwing around with all these commands, you need to get yourself into an offline map first. To do this, simply open up your console and type in "switchlevel xxx" with "xxx" being one of the following:
nuf_map01 [Tutorial]
obj_bridge
obj_canarywharf [Underground]
obj_dome
obj_trainyard
obj_victoria [Terminal]
obj_whitechapel [Chapel]
obj_dockyard
obj_heist [Vault]
obj_castle
exe_canal [Market]
exe_overground
exe_gallery
So for example, if you wanted to load into Trainyard, you would type:
switchlevel obj_trainyard
Bear in mind that all of the commands in this guide can be copy and pasted, so you won't have to bother typing out any of these by yourself!
Merc Switching[]
Now you're in a map, you will only be able to choose from Sawbonez, Proxy or Fragger. If you want to use any of the other mercs you will first have to type in one of the following commands:
Vassili[]
set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_01_Gameplay.Pawns.A_CovertOps_01
Aimee[]
set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_02_Gameplay.Pawns.A_CovertOps_02
Phantom[]
set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_03_Gameplay.Pawns.A_CovertOps_03
Redeye[]
set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_04_Gameplay.Pawns.A_CovertOps_04
Proxy[]
set SGPlayerReplicationonfo m_SlotArcheTypes Engineer_01_Gameplay.Pawns.A_Engineer_01
Bushwacker[]
set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_02_Gameplay.Pawns.A_Engineer_02
Fletcher[]
set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_03_Gameplay.Pawns.A_Engineer_03
Turtle[]
set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_04_Gameplay.Pawns.A_Engineer_04
Skyhammer[]
set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_01_Gameplay.Pawns.A_FieldOps_01
Arty[]
set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_02_Gameplay.Pawns.A_FieldOps_02
Stoker[]
set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_03_Gameplay.Pawns.A_FieldOps_03
Kira[]
set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_04_Gameplay.Pawns.A_FieldOps_04
Sawbonez[]
set SGPlayerReplicationInfo m_SlotArcheTypes Medic_01_Gameplay.Pawns.A_Medic_01
Aura[]
set SGPlayerReplicationInfo m_SlotArcheTypes Medic_02_Gameplay.Pawns.A_Medic_02
Phoenix[]
set SGPlayerReplicationInfo m_SlotArcheTypes Medic_03_Gameplay.Pawns.A_Medic_03
Sparks[]
set SGPlayerReplicationInfo m_SlotArcheTypes Medic_04_Gameplay.Pawns.A_Medic_04
Fragger[]
set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_01_Gameplay.Pawns.A_Soldier_01
Thunder[]
set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_02_Gameplay.Pawns.A_Soldier_02
Nader[]
set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_03_Gameplay.Pawns.A_Soldier_03
Rhino[]
set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_04_Gameplay.Pawns.A_Soldier_04
Javelin[]
set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_05_Gameplay.Pawns.A_FieldOps_05
Guardian[]
set SGPlayerReplicationInfo m_SlotArcheTypes Medic_05_Gameplay.Pawns.A_Medic_05
Once you have done that, kill yourself / tap out and your chosen merc will replace the first merc slot.
Weapon Switching[]
You're now in your desired map using your desired merc. But what if you now want to use a different weapon? Want Proxy with an LMG or Sparks with a Katana? Well the following will have you covered:
Primary Weapons[]
M4A1[]
Set SGPawn PrimaryWeapons (A_AssaultRifle_01)
BR-16[]
Set SGPawn PrimaryWeapons (A_AssaultRifle_02)
Dreiss AR[]
Set SGPawn PrimaryWeapons (A_AssaultRifle_03)
Timik-47[]
Set SGPawn PrimaryWeapons (A_AssaultRifle_04)
Stark AR[]
Set SGPawn PrimaryWeapons (A_AssaultRifle_07)
Hollunds 880[]
Set SGPawn PrimaryWeapons (A_Shotgun_01)
Remburg 7[]
Set SGPawn PrimaryWeapons (A_Shotgun_02)
Ahnuhld-12[]
Set SGPawn PrimaryWeapons (A_Shotgun_03)
SMG-9[]
Set SGPawn PrimaryWeapons (A_SubMachineGun_01)
Hochfir[]
Set SGPawn PrimaryWeapons (A_SubMachineGun_02)
KEK-10[]
Set SGPawn PrimaryWeapons (A_SubMachineGun_03)
Crotzni[]
Set SGPawn PrimaryWeapons (A_SubMachineGun_04)
Blishlok[]
Set SGPawn PrimaryWeapons (A_SubMachineGun_05)
MK46[]
Set SGPawn PrimaryWeapons (A_MachineGun_01)
K-121[]
Set SGPawn PrimaryWeapons (A_MachineGun_02)
MOA SNPR-1[]
Set SGPawn PrimaryWeapons (A_SniperRifle_01)
PDP-70[]
Set SGPawn PrimaryWeapons (A_SniperRifle_02)
Fel-ix[]
Set SGPawn PrimaryWeapons (A_SniperRifle_03)
Granduer SR[]
Set SGPawn PrimaryWeapons (A_SniperRifle_04)
Shar-C[]
Set SGPawn PrimaryWeapons (A_AssaultRifle_06)
Secondary Weapons[]
M9[]
Set SGPawn SecondaryWeapons (A_Pistol_01)
Silenced M9[]
Set SGPawn SecondaryWeapons (A_Pistol_02)
DE.50[]
Set SGPawn SecondaryWeapons (A_Pistol_03)
Simeon .357[]
Set SGPawn SecondaryWeapons (A_Pistol_04)
Caulden[]
Set SGPawn SecondaryWeapons (A_Pistol_05)
Selbstadt .40[]
Set SGPawn SecondaryWeapons (A_Pistol_06)
Smjüth & Whetsman .40[]
Set SGPawn SecondaryWeapons (A_Pistol_07)
MP 400[]
Set SGPawn SecondaryWeapons (A_MachinePistol_01)
Silenced MP 400[]
Set SGPawn SecondaryWeapons (A_MachinePistol_02)
Tølen MP[]
Set SGPawn SecondaryWeapons (A_MachinePistol_03)
Empire-9[]
Set SGPawn SecondaryWeapons (A_MachinePistol_04)
Melee Weapons[]
Beckhill Combat Knife[]
Set SGPawn Meleeweapons (A_Knife_01)
Stilnotto Stiletto[]
Set SGPawn Meleeweapons (A_Knife_02)
Kukri[]
Set SGPawn Meleeweapons (A_Knife_03)
Cricket bat[]
Set SGPawn Meleeweapons (A_CricketBat_01)
Katana[]
Set SGPawn Meleeweapons (A_Katana_01)
Axe[]
Set SGPawn Meleeweapons (A_Tomahawk_01)
You will have to kill yourself after each command and respawn to acquire the weapons you want.
Bear in mind that you can use ANY weapon in ANY slot, just change the command around. For example, an Empire-9 in your Primary slot would be:
Set SGPawn PrimaryWeapons (A_MachinePistol_04)
Ability Switching[]
Now you have your preferred combination of map, merc and weapons, you'll now probably want to try out various abilities. Well never fear, the relevant commands are down here:
Set SGPawn Items (A_ActiveHealingAura_01)
Set SGPawn Items (A_AirstrikeMarker_01)
Set SGPawn Items (A_AirstrikeMarker_02)
Set SGPawn Items (A_AmmoPack_01)
Set SGPawn Items (A_ConcussionGrenade_01)
set SGPawn Items (A_DeployableCover_01_DeployableItem)
Set SGPawn Items (A_FragGrenade_01)
Set SGPawn Items (A_GrenadeLauncher_01)
Set SGPawn Items (A_HealthPack_01)
Set SGPawn Items (A_HealthPack_02)
Set SGPawn Items (A_HeartbeatSensor_01)
Set SGPawn Items (A_IRGoggles_01)
Set SGPawn Items (A_Martyrdom_01)
Set SGPawn Items (A_Mine_01)
Set SGPawn Items (A_Molotov_01)
Set SGPawn Items (A_OrbitalLaser_01)
Set SGPawn Items (A_RocketLauncher_01)
Set SGPawn Items (A_SelfRevive_01)
Set SGPawn Items (A_SmokeGrenade_01)
Set SGPawn Items (A_StickyBomb_01)
Set SGPawn Items (A_ThirdEyeCam_02)
Set SGPawn Items (A_ThirdEyeDevice_01)
Set SGPawn Items (A_ThrowableKnife_01)
It should be obvious what these all are.
The following commands are also available, however I personally could not get any of them to work. If anyone else is able to get these working in some fashion, please feel free to edit this Wiki page.
Set SGPawn Items (A_ActiveCamo_01)
Set SGPawn Items (A_AmmoStation_01)
Set SGPawn Items (A_Artillery_01)
Set SGPawn Items (A_Blowtorch_01)
Set SGPawn Items (A_C4_01)
Set SGPawn Items (A_C4Wireless_01)
Set SGPawn Items (A_Defibs_01)
Set SGPawn Items (A_DeployableCover_01)
Set SGPawn Items (A_Grenade_01)
Set SGPawn Items (A_HackingDevice_01)
Set SGPawn Items (A_HealingStation_01)
Set SGPawn Items (A_HelpUp_01)
Set SGPawn Items (A_ObjectiveCarryItem)
Set SGPawn Items (A_LaserPainter_01)
Set SGPawn Items (A_PDA_01)
Set SGPawn Items (A_Pliers_01)
Set SGPawn Items (A_ReviveGun_01)
Set SGPawn Items (A_Screwdriver_01)
Set SGPawn Items (A_StickyMine_01)
Set SGPawn Items (A_SupplyCrate_01)
Set SGPawn Items (A_ThirdEyeCam_01)
Set SGPawn Items (A_Tomahawk_01)
Set SGPawn Items (A_Turret_01)
Again, these can be used in whatever slot you wish, so you can have IR Goggles in your melee slot if you so desire.
Update 2018/08-02 none of these commands work!
Teleporting[]
A few maps have routes you cannot pass normally, such as the first objective on Trainyard or the Last stage on Underground. Though these can both be bypassed by other commands, it is much easier to just teleport yourself, and to do that, simply type "set SGPawn Location (x x x)", with "x" being the x, y and z coordinates respectively.
For example, say you wanted to get to the bridge on the last stage of Trainyard, you would type:
set SGPawn Location (x=3723, y=-2867, z=2895)
The following Pastebin has examples of other useful locations:
That Pastebin is formatted for the 'bugitgo' command, which has now been disabled. Simply ignore 'bugitgo' and '1 1 1 1' as these are not required for this method.
Demo Recording[]
Feel like recording a demo? These commands have you covered.
Starts recording:[]
DemoRec
Stops recording:[]
DemoStop
Plays demo with indicated filename[]
DemoPlay demofilename.demo
Moves camera into freemode[]
SpectateFreeCam
Cancels previous command[]
DemoViewNextPlayer
Adjusts playback speed[]
SloMo #.#
Adjusts fog density[]
FogDensity #.#
Misc. Commands[]
The rest of these are various little things you can change:
Will change your movement speed
set SDPawn groundspeed 100000
Will change your jump height
set SGPawn jumpz 1500
Will change your max health
set SDPawn health 1000
Toggles HUD on and off
togglehud
Gives inifinite ammo for both your guns and abilities, as well as no ability cooldown
set SGPlayerSetCooldown m_AbilityCoolDowns (m_autorate=10) | set SGCooldownComponent m_energycost (0) | set SGInventoryManager bInfiniteAmmo true
Infinite health (also disables explosive knockback)
set SGPlayerController bgodMode true
Displays weapon spread
DisplayAll m_currentSpread sgweapon
These show the name of an object you are looking at and change it's position, rotation and scale
ShowDebug INPUT set objname location (x=0, y=0, z=0) set objname Rotation (yaw=0, pitch=0, roll=0)
set objname DrawScale3D (x=1, y=1, z=1)
Modifies game speed
set SGGameInfo Gamespeed 2
Modifies gravity
set SGWorldInfo worldgravityz -700
Single Player Game[]
set SGGameInfo Timelimit 999 | set SGGameInfo m_minplayers 1 | set SGGameInfo m_FriendlyFireEnabled 1 | set SGTeamInfo respawntime 0 | set SGTeamInfo m_minimumrespawnwaittime 0
Extra[]
Remember, Dirty Bomb uses Unreal Engine 3 and as such, you can screw around with default UE3 commands and see which work and which don't. I'm personally not an expert with UE3, but a command list can be found here:
https://udn.epicgames.com/Three/ConsoleCommands.html
With a list of Pawn variables here:
http://web.archive.org/web/20150709071206/http://wiki.beyondunreal.com/UE3:Pawn_(UT3)
/u/fr0sz has also provided a dump of the classes and variables, which you can use to test out various commands:
http://www.mediafire.com/download/igi45w574aeyk7o/DB+dump.rar