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OVERVIEW
Medic Merc
Mercs phoenix fullsize Health 2/5
Speed 3.5/5
Combat 2/5
Objective 2/5
Support 5/5

CLASS

Medic

QUOTE

Time of death, now. Cause of death, yours truly. I'm calling it!

PROFILE

Phoenix is a Doctor. A healer. A saver of lives. An arrogant bastard who broke his Hippocratic Oath ten minutes into his first surgery and thought self-replicating nanomachines would be an exceptional instrument for face-lifts and nose-jobs. After the Spanish medical community banished him for ethical violations bordering on mad science, Phoenix has risen again, finding his way to London to see what his special little friends can do on the battlefield.

His prototype nanites mend the wounds of himself and his nearby allies, and trigger the ability that lends him his name. More offensive-minded than Aura and Sparks, Phoenix heals his teammates by being right in the thick of things.

STATS

Health Mercenary Health::'''100 Speed Mercenary Speed::'''430 Time to arm C4 Mercenary C4 Plant Time::'''5 s Time to defuse C4 Mercenary C4 Defuse Time::'''8 s


COST

40,000 Credit

ABILITIES

Ability Healing Pulse Healing Pulse

Cooldown Proportional to the Charge Time (up to 12s)
Heal Depending on the Charge Time (up to 100)

Phoenix can trigger his experimental nanites to spread to nearby allies, instantly mending their wounds, and his own as well. The longer he spends charging the ability, the more health the Healing Pulse restores, triggering an increased cooldown.

Healing-pulse-gif


Ability Defibrillator Defibrillator

Phoenix can revive incapacitated team-mates using his Defibrillators. The longer these are charged before releasing, the more health the players has when they are revived. They can also be used as an offense weapon against enemies, dealing more damage with longer charges.

Ability Self Revive Self Revive

Activation 3s
Cooldown 25s

After becoming Incapacited, and after a short delay, Phoenix can activate his nanites to revive and restore all his Health.

Self-revive-4

INVENTORY

Default

Hochfir SMGHochfirCauldenCauldenBeckhill Combat KnifeBeckhill Combat Knife

Other

CrotzniCrotzniM9M9Cricket BatCricket Bat

KEK-10KEK-10Selbstadt .40Selbstadt .40Stilnotto StilettoStilnotto Stiletto

LOADOUTS

Mouse over the icons to display additional information :

LoadoutCard Phoenix
PHOENIX
CR71 Prime Operative
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Potent Packs: 20% increase to health regen rate given by healing abilities
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Crotzni
Caulden
Beckhill Combat Knife
LoadoutCard Phoenix
PHOENIX
CR43 Classic Operative
Get Up: 30% increase to health given on revive
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Drilled: 20% reduction to reload time
Crotzni
M9
Cricket Bat
LoadoutCard Phoenix
PHOENIX
KE73 Classic Operative
Drilled: 20% reduction to reload time
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Get Up: 30% increase to health given on revive
Hochfir
Caulden
Cricket Bat
LoadoutCard Phoenix
PHOENIX
KE81 Technical Operative
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Extra Supplies: 20% cooldown reduction to abilities
Potent Packs: 20% increase to health regen rate given by healing abilities
Hochfir
Selbstadt
Beckhill Combat Knife
LoadoutCard Phoenix
PHOENIX
C72 Boosted Operative
Extra Supplies: 20% cooldown reduction to abilities
Mechanic: Improves any repair tools and disarm rates by 20%
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
KEK-10
Caulden
Stilnotto Stiletto
LoadoutCard Phoenix
PHOENIX
C41 Prime Operative
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Extra Supplies: 20% cooldown reduction to abilities
KEK-10
M9
Beckhill Combat Knife
LoadoutCard Phoenix
PHOENIX
C83 Classic Operative
Healing Reach: 15% increase to size of healing radius
Chopper: 20% increase to melee damage
Drilled: 20% reduction to reload time
KEK-10
Selbstadt
Cricket Bat
LoadoutCard Phoenix
PHOENIX
CR82 Boosted Operative
Mechanic: Improves any repair tools and disarm rates by 20%
Big Ears: Enemy footsteps and other appropriate noises are 30% louder to you
Potent Packs: 20% increase to health regen rate given by healing abilities
Crotzni
Selbstadt
Stilnotto Stiletto
LoadoutCard Phoenix
PHOENIX
KE42 Prime Operative
Untrackable: Turrets, Mines and other automated defenses react 30% more slowly to your presence
Healing Reach: 15% increase to size of healing radius
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Hochfir
M9
Stilnotto Stiletto

LOADOUTS (2nd Generation)

LoadoutCard Phoenix
PHOENIX
C41 Modern Operative
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Double Time: Allows you to reload whilst sprinting
Potent Packs: 20% increase to health regen rate given by healing abilities
KEK-10
M9
Beckhill Combat Knife
LoadoutCard Phoenix
PHOENIX
C72 Boosted Operative
Extra Supplies: 20% cooldown reduction to abilities
Mechanic: Improves any repair tools and disarm rates by 20%
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
KEK-10
Caulden
Stilnotto Stiletto
LoadoutCard Phoenix
PHOENIX
C83 Relief Operative
Healing Reach: 15% increase to size of healing radius
Get Up: 30% increase to health given on revive
Enigma: Reduced duration of being spotted by 50%
KEK-10
Selbstadt
Cricket Bat
LoadoutCard Phoenix
PHOENIX
CR43 Ultra Operative
Get Up: 30% increase to health given on revive
Double Time: Allows you to reload whilst sprinting
Spares: Increases the maximum number of magazines that can be carried by 1.
Crotzni
M9
Cricket Bat
LoadoutCard Phoenix
PHOENIX
CR81 Collaborative Operative
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Healing Reach: 15% increase to size of healing radius
Potent Packs: 20% increase to health regen rate given by healing abilities
Crotzni
Selbstadt
Beckhill Combat Knife
LoadoutCard Phoenix
PHOENIX
CR72 Boosted Operative
Extra Supplies: 20% cooldown reduction to abilities
Mechanic: Improves any repair tools and disarm rates by 20%
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Crotzni
Caulden
Stilnotto Stiletto
LoadoutCard Phoenix
PHOENIX
KE42 Service Operative
Mechanic: Improves any repair tools and disarm rates by 20%
Healing Reach: 15% increase to size of healing radius
Unshakeable: Reduces the damage you take from explosives by 20%
Hochfir
M9
Stilnotto Stiletto
LoadoutCard Phoenix
PHOENIX
KE73 Classic Operative
Drilled: 20% reduction to reload time
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Get Up: 30% increase to health given on revive
Hochfir
Caulden
Cricket Bat
LoadoutCard Phoenix
PHOENIX
KE81 Boosted Operative
Untrackable: Turrets, Mines and other automated defenses react 30% more slowly to your presence
Extra Supplies: 20% cooldown reduction to abilities
Potent Packs: 20% increase to health regen rate given by healing abilities
Hochfir
Selbstadt
Beckhill Combat Knife

VIDEOS

TIPS

Tactics: Try not to go lonely you need Teammates with you then heal/revive him/her

Fight Back: Try to "Double Down" Phoenix so he can't revive himself. If he revived try to kill him AGAIN and he can't revive because of the CD (Cooldown)

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