Dirty Bomb Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Dirty Bomb Wiki
Advertisement

No results

OVERVIEW
Merc
A Medic 04 Health 1/5
Speed 5/5
Combat 2,5/5
Objective 2/5
Support 4,5/5

CLASS[]

QUOTE[]

Call me Sparks. I heal. I kill. Is ironic paradox. Yadda yadaa.

PROFILE[]

Sparks is a qualified doctor, and has the papers to prove it. But then she also has the papers to prove she's at least five other people, including a pilot, an attorney-at-law, and a California Highway Patrol officer named Jeff. The point is, she has friends in high and low places, which helps her get her hands on cutting-edge medical tech like the REVIVR. Killing and reviving people under gunfire is by no means the worst job she’s had. Just ask Jeff. Sparks uses her prototype REVIVR rifle to both heal AND harm: Reviving teammates from distance, and doing deadly shock damage to enemies. Using the REVIVR to revive a teammate from behind cover is easy. Hitting an enemy at distance with it... that's a little tougher. Sparks can also drop Med Packs by hand, although they're weaker than those of other healers.

STATS[]

Health Mercenary Health::'''80 Speed Mercenary Speed::'''470 Time to arm C4 Mercenary C4 Plant Time::'''5 s Time to defuse C4 Mercenary C4 Defuse Time::'''8 s

COST[]

35,000 Credit

ABILITIES[]

Ability Revive Gun Revive Gun

Cooldown 0 s
Damage Body : 65 / Head : 130

A rifle which fires a charged projectile capable of reviving team-mates or harming enemies. This allows her to support her team-mates from relative safety, without getting into harm’s way. Both damage and health given on revive are reduced the further the distance from the target.

Revive gun 01

Ability Small Health Pack Small Health Pack

Number 4
Cooldown 10 s
Heal 40 HP, instant

Sparks carries several small health packs at any one time. Picking up a small health pack will trigger an immediate regeneration of player health that cannot be interrupted by receiving damage. Directly hitting someone with this health pack will increase health healed to 40hp.

INVENTORY[]

Default[]

Tølen MPTolenMPSelbstadt .40Selbstadt .40Beckhill Combat KnifeBeckhill Combat Knife

Other[]

MP-400MP-400 M9M9 Cricket BatCricket Bat

Empire-9Empire-9 CauldenCaulden Stilnotto StilettoStilnotto Stiletto

LOADOUTS[]

Mouse over the icons to display additional information :

LoadoutCard Sparks
SPARKS
143 Classic Agent
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Drilled: 20% reduction to reload time
Get Up: 30% increase to health given on revive
MP-400
M9
Cricket Bat
LoadoutCard Sparks
SPARKS
273 Superb Agent
Drilled: 20% reduction to reload time
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Enigma: Reduced duration of being spotted by 50%
Tølen MP
Caulden
Cricket Bat
LoadoutCard Sparks
SPARKS
382 Relief Agent
Extra Supplies: 20% cooldown reduction to abilities
Potent Packs: 20% increase to health regen rate given by healing abilities
Sneaky: Reduces the amount of sound you generate when running by 25%
Empire-9
Selbstadt
Stilnotto Stiletto
LoadoutCard Sparks
SPARKS
281 Technical Agent
Potent Packs: 20% increase to health regen rate given by healing abilities
Quick Charge: 25% increase to round charge rate
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Tølen MP
Selbstadt
Beckhill Combat Knife
LoadoutCard Sparks
SPARKS
181 Tornado Agent
Flying Pig: You take no fall damage when landing
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
MP-400
Selbstadt
Beckhill Combat Knife
LoadoutCard Sparks
SPARKS
383 Companion Agent
Get Up: 30% increase to health given on revive
Quick Charge: 25% increase to round charge rate
Potent Packs: 20% increase to health regen rate given by healing abilities
Empire-9
Selbstadt
Cricket Bat
LoadoutCard Sparks
SPARKS
172 Nitro Agent
Quick Eye: 35% increased to speed when Iron Sighted
Double Time: Allows you to reload whilst sprinting
Extra Supplies: 20% cooldown reduction to abilities
MP-400
Caulden
Stilnotto Stiletto
LoadoutCard Sparks
SPARKS
373 Superb Agent
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Chopper: 20% increase to melee damage
Double Time: Allows you to reload whilst sprinting
Empire-9
Caulden
Cricket Bat
LoadoutCard Sparks
SPARKS
343 Modern Agent
Get Up: 30% increase to health given on revive
Chopper: 20% increase to melee damage
Flying Pig: You take no fall damage when landing
Empire-9
M9
Cricket Bat


LOADOUTS (2nd Generation)[]

LoadoutCard Sparks
SPARKS
143 Service Agent
Quick Charge: 25% increase to round charge rate
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Get Up: 30% increase to health given on revive
MP-400
M9
Cricket Bat
LoadoutCard Sparks
SPARKS
172 Service Agent
Unshakeable: Reduces the damage you take from explosives by 20%
Get Up: 30% increase to health given on revive
Extra Supplies: 20% cooldown reduction to abilities
MP-400
Caulden
Stilnotto Stiletto
LoadoutCard Sparks
SPARKS
181 Technical Agent
Potent Packs: 20% increase to health regen rate given by healing abilities
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Quick Charge: 25% increase to round charge rate
MP-400
Selbstadt
Beckhill Combat Knife
LoadoutCard Sparks
SPARKS
241 Service Agent
Get Up: 30% increase to health given on revive
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Potent Packs: 20% increase to health regen rate given by healing abilities
Tølen MP
Selbstadt
Beckhill Combat Knife
LoadoutCard Sparks
SPARKS
273 Technical Agent
Quick Charge: 25% increase to round charge rate
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Extra Supplies: 20% cooldown reduction to abilities
Tølen MP
Caulden
Cricket Bat
LoadoutCard Sparks
SPARKS
282 Service Agent
Unshakeable: Reduces the damage you take from explosives by 20%
Quick Charge: 25% increase to round charge rate
Get Up: 30% increase to health given on revive
Tølen MP
Selbstadt
Stilnotto Stiletto
LoadoutCard Sparks
SPARKS
342 Service Agent
Extra Supplies: 20% cooldown reduction to abilities
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Quick Charge: 25% increase to round charge rate
Empire-9
M9
Stilnotto Stiletto
LoadoutCard Sparks
SPARKS
373 Original Agent
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Get Up: 30% increase to health given on revive
Unshakeable: Reduces the damage you take from explosives by 20%
Empire-9
Caulden
Beckhill Combat Knife
LoadoutCard Sparks
SPARKS
383 Companion Agent
Get Up: 30% increase to health given on revive
Quick Charge: 25% increase to round charge rate
Potent Packs: 20% increase to health regen rate given by healing abilities
Empire-9
Selbstadt
Cricket Bat

VIDEOS[]


Advertisement